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7794
My crotch is still here, just as you remembered it.

Age 38, Male

Student

High School

TonsOfBoners

Joined on 9/7/07

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9
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Town Watch
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Medals:
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7794's News

Posted by 7794 - June 2nd, 2012


As I decide to post this I realize I am not too excited about this at all. I thought I was but now, fuck it.

Sony conference won't show anything new or exciting. All they have is the Last of Us and that shitty Brawl rip off. Oh and The Last Guardian! They'll show some of that.

Don't care for:
- Tomb Raider
- Hitman (They are bound to have fucked it up, I have no faith. Anyways Blood Money > everything)
- Far Cry 3
- Assassin's Creed 3
- Borderlands 2
- Last of Us
- Battle Royal

Meh:
- Resident Evil 6
- Beyond Good & Evil 2
- The Last Guardian

Holy shit it is hard to get excited for games these days. *Still DVRs the conferences* *Hopes for new game that was actually kept a secret* *cries* *Goes play Age of Empires 3 on laptop* *Ignores PS3 and it's now near worthlessness*


Posted by 7794 - May 13th, 2012


The guys/girls at the BBS pointed out a lot of problems with my parts and incompatibilities.

Here's the updated list:
- Intel Extreme Series 1600MHz LGA-2011 Motherboard $209.98
- Intel Core 17-3930K 3.2GHz (3.8GHz Turbo) Six-Core LGA-2011 $589.99
* Downgrading to this: Intel Core i7-3820 quad-core 3.6GHz (3.8 Turbo) $299.99
- 700W PSU $78.98
- WD Black Caviar 1TB HDD $127.71
- Blu-ray Drive $64.99
- 4Gb 2 pack 1600MHz DDR3 SDRAM $75.99
- Case $67.98
- Sapphire Radeon HD 7950 #GB PCI Express 3 x16 HDCP $399.99

So. I neither go with this (Totals to: $1716.59 including tax) Or i downgrade to a LGA1155 motherboard so i can get the original processor i intended to get, and drop the graphics card and buy it later. Then i can afford to buy a cheap laptop and such.

Money is evil. I've been thinking about spending it way too much.


Posted by 7794 - April 11th, 2012


Movies: (No specific order)

- Antichrist
- Jacob's Ladder
- American Psycho
- V for Vendetta
- Waking Life
- A Scanner Darkly
- A Clockwork Orange
- The Chumscrubber
- Wristcutters
- Donnie Darko
- In Bruges
- Trainspotting
- Snatch
- Lock, Stock, And Two Smoking Barrels
- Eternal Sunshine of The Spotless Mind
- American History X
- The Illusionist
- 25th Hour
- Red Dragon
- Primal Fear (It's kinda meh though)
- Fight Club
Just added:
- Jackie Brown
- Reservoir dogs

Bands and favorite album:

- Queens of The Stone Age (Songs for the Deaf & self-titled)
- Tool (Aenima)
- A Perfect Circle (Mer de Noms)
- CKY (Infiltrate Destroy Rebuild)
- System of A Down (Steal This Album!)
- Machine Head (The Blackening)
- ISIS (Oceanic)
- Porcupine Tree (Fear of A Blank Planet)
- Nine Inch Nails (The Fragile)
- Mushroomhead (XX)
- Deftones (White Pony)
- Alice In Chains (Dirt)
- American Head Charge (The Art of War)
- Audioslave (Audioslave)
- Opeth (Heritage)
- Korn (Life is Peachy)
- Lamb of God (Ashes of The Wake)

Leave whatever in the comments. Movie suggestions would be appreciated! i've run out of stuff for rainy days.


Posted by 7794 - March 11th, 2012


This is a beautiful game. If you have no idea what it is about, I'll copy-pasta this short summary: Journey is an interactive parable, an anonymous online adventure to experience a person's life passage and their intersections with other's. You wake alone and surrounded by miles of burning, sprawling desert.

Get ahold of $15 and buy it.

I'd say why i liked it but, i don't want to spoil anything!


Posted by 7794 - March 5th, 2012


I made it using a program called Gamemaker. I got it for $15 a while back, now it is around $40. Gamemaker has a dozens of useful built-in functions and it's syntax is very similar to other languages. You can code using a drag & drop interface, or just write the code yourself.

Now, I tried several times to optimize it and fix some of the issues. But I essentially broke it every time, I programmed the whole thing in one day so, it is some pretty sloppy stuff. I never got around to error checking and having it correctly number the top whores list.

I figured to just post all of the code here, just so you guys can see it.

Gamemaker is object based, and splits code into events:

Create code:

/* Variables */
set_application_title("Trophy Leaderboard");
room_caption="Trophy Leaderboard";
pop_up=1;
final_text="";
dev=0;
error=0;
menu=0;
info0=0;
info1=0;
info2=0;
info3=0;
info4=0;
info5=0;
lastarrow=1;
lastkey=0;
timer=0;
loading=0;
selection=0;
type_length=0;
math=0;
typing_string="";
name="";
cut="";
error_message="ERROR. ";
update_index="0";
update_number="0";
filename="";
filename2="";
save_check=0;
lastmx=0;
lastmy=0;
delay=0;
/* Checking files, reading initial variables */
// Save file
ini_open("save.ini");
if not ini_key_exists("save","update_index")
{
error=1;
error_message=string(error_message)+" File: 'save.ini' missing or corrupt. Check file directory.";
};
update_index=string(ini_read_real("save","update _index",64));
update_number=string(ini_read_real("save","updat e_number",65));
filename="leaderboard"+string(update_index)+".in i";
filename2="leaderboard"+string(update_number)+".
ini";
show_debug_message(string(filename)+" "+string(filename2));
ini_close();
// Leaderboard file
if file_exists(filename)=true
{
ini_open(filename);
if not ini_key_exists("form","1_lvl")
{
error=1;
error_message=string(error_message)+" File: '"+string(filename)+"' missing or corrupt. Check file directory.";
};
ini_close();
}
else
{
error=1;
error_message=string(error_message)+" File: '"+string(filename)+"' missing or corrupt. Check file directory.";
};
// leaderboardfile 2
if file_exists(filename2)=true
{
ini_open(filename2);
if not ini_key_exists("form","1_lvl")
{
error=1;
error_message=string(error_message)+" File: '"+string(filename2)+"' missing or corrupt. Check file directory.";
};
ini_close();
}
else
{
ini_open(filename2);
ini_write_real("form","1_lvl",0);
ini_close();
};
if error=1
{
show_debug_message(error_message);
};
/* Splash window */
window_set_position(544,608);
draw_set_color(c_white);
draw_set_halign(fa_center);
splash_set_main(false);
splash_set_close_button(false);
splash_set_interrupt(false);
splash_set_stop_key(false);
splash_set_stop_mouse(false);
splash_set_size(1024,428);
splash_set_position(-1,-1);
splash_set_caption("null");

Step Code:

if (delay>0)
{
delay-=1;
};
if keyboard_check(vk_escape)
{
if math=0
{
if show_question("Quit Update?")=1
{
game_end();
};
}
else
{
if show_question("Finish update?")=1
{
ini_open("save.ini");
ini_write_real("save","update_index",real(update _number));
ini_write_real("save","update_number",real(updat e_number)+1);
ini_close();
};
};
};
/* Save file check */
if save_check=0
{
ini_open(filename);
if not ini_section_exists("form")
{
ini_close();
game_end();
};
ini_close();
ini_open("save.ini");
if not ini_section_exists("save")
{
ini_close();
game_end();
};
ini_close();
save_check=60;
}
else
{
save_check-=1;
};
/* Typing numbers */
if (menu>0) && (menu<101) && loading=0
{
if keyboard_check_pressed(vk_anykey)
{
if selection=0 or selection=1
{
type_length=2;
}
else
{
type_length=4;
};
if (string_length(typing_string)<type_length)
{
if (95<keyboard_lastkey) && (keyboard_lastkey<106)
{
if not lastkey=keyboard_lastkey or timer=0
{
typing_string=typing_string+string(keyboard_last char);
lastkey=keyboard_lastkey;
timer=1;
};
};
if (47<keyboard_lastkey) && (keyboard_lastkey<58)
{
if not lastkey=keyboard_lastkey or timer=0
{
typing_string=typing_string+string(keyboard_last char);
lastkey=keyboard_lastkey;
timer=1;
};
};
};
if keyboard_check(vk_backspace)
{
if not lastkey=keyboard_lastkey or timer=0
{
typing_string=string_delete(typing_string,string _length(typing_string),1);
lastkey=keyboard_lastkey;
timer=1;
};
};
};
if (timer>0)
{
timer-=1;
};
/* Determining text field */
// Hitting the left key
if keyboard_check_pressed(vk_left) or keyboard_check_pressed(ord("A"))
{
if selection>0
{
selection-=1;
};
if selection=0
{
typing_string=string(info0);
};
if selection=1
{
typing_string=string(info1);
};
if selection=2
{
typing_string=string(info2);
};
if selection=3
{
typing_string=string(info3);
};
if selection=4
{
typing_string=string(info4);
};
if selection=5
{
typing_string=string(info5);
};
};
// Hitting the right key
if keyboard_check_pressed(vk_right) or keyboard_check_pressed(vk_enter) or keyboard_check_pressed(ord("D"))
{
if (selection<5)
{
selection+=1;
};
if selection=0
{
typing_string=string(info0);
};
if selection=1
{
typing_string=string(info1);
};
if selection=2
{
typing_string=string(info2);
};
if selection=3
{
typing_string=string(info3);
};
if selection=4
{
typing_string=string(info4);
};
if selection=5
{
typing_string=string(info5);
};
};
typing_string=string(typing_string);
if typing_string="0" or typing_string="00" or typing_string="000" or typing_string="0000"
{
typing_string="";
};
// Setting correct field
if selection=0
{
info0=real(typing_string);
};
if selection=1
{
info1=real(typing_string);
};
if selection=2
{
info2=real(typing_string);
};
if selection=3
{
info3=real(typing_string);
};
if selection=4
{
info4=real(typing_string);
};
if selection=5
{
info5=real(typing_string);
};
}
else
{
type_length=0;
typing_string="";
lastkey=0;
};
/* End processing. Math and such */
if menu=101
{
if math=0
{
loading=1;
math=1;
var time0, time1, time2, time3, number, pos;
time3=date_current_time();
number=0;
pos=0;
time0=date_get_hour(time3);
if (time0>12)
{
time0-=12;
};
time1=date_get_minute(time3);
time2=date_get_second(time3);
for (i=1; i<=100; i+=1) totals_past[i] = script_execute(scr_totals_past,i,filename);
for (i=1; i<=100; i+=1) levels_now[i] = script_execute(scr_levels_now,i,filename2);
for (i=1; i<=100; i+=1) levels_past[i] = script_execute(scr_levels_past,i,filename);
for (i=1; i<=100; i+=1) totals_now[i] = script_execute(scr_totals_now,i,filename2);
for (i=1; i<=100; i+=1) percents[i] = script_execute(scr_percents,i,filename2);
for (i=1; i<=100; i+=1) platinums[i] = script_execute(scr_platinums,i,filename2);
for (i=1; i<=100; i+=1) golds[i] = script_execute(scr_golds,i,filename2);
for (i=1; i<=100; i+=1) silvers[i] = script_execute(scr_silvers,i,filename2);
for (i=1; i<=100; i+=1) bronzes[i] = script_execute(scr_bronzes,i,filename2);
for (i=1; i<=100; i+=1) users[i] = script_execute(scr_users,i);
for (i=1; i<=100; i+=1) last_platinums[i] = script_execute(scr_platinums,i,filename);
for (i=1; i<=100; i+=1) last_golds[i] = script_execute(scr_golds,i,filename);
for (i=1; i<=100; i+=1) last_silvers[i] = script_execute(scr_silvers,i,filename);
for (i=1; i<=100; i+=1) last_bronzes[i] = script_execute(scr_bronzes,i,filename);
// Trophies earned
for (i=1; i<=100; i+=1) global.earnings[i] = (totals_now[i]-totals_past[i]);
var top;
number=0;
for (i=1; i<=100; i+=1){
toplist[i,0] = "null";
toplist[i,1] = "null";
};
repeat(100){
number+=1;
top = script_execute(scr_sort2,number);
top+=1;
name=ini_read_string("ng_users",string(menu),"nu ll");
cut=string_pos(" :",name);
name=string_delete(name,cut,string_length(name))
;
if toplist[top,0]="null"
{
toplist[top,0] = name;
toplist[top,1] = global.earnings[number];
}
else
{
top+=1;
toplist[top,0] = name;
toplist[top,1] = global.earnings[number];
};
};
//sorting
for (i=1; i<=100; i+=1) global.value[i] = real(string(levels_now[i])+string((percents[i]/1 00)));
for (i=1; i<=100; i+=1){
position[i,0] = "null";
position[i,1] = "null";
position[i,2] = "null";
position[i,3] = "null";
position[i,4] = "null";
position[i,5] = "null";
position[i,6] = "null";
position[i,7] = "null";
position[i,8] = "null";
};
number=0;
repeat(100){
number+=1;
////
if levels_now[number]<10
{
levels_now[number]=string("0"+string(levels_now[
number]));
};
////
if percents[number]<10
{
percents[number]=string("0"+string(percents[numb er]));
};
////
if platinums[number]<1000
{
platinums[number]=string("0"+string(platinums[nu mber]));
if real(platinums[number])<100
{
platinums[number]=string("0"+string(platinums[nu mber]));
};
if real(platinums[number])<10
{
platinums[number]=string("0"+string(platinums[nu mber]));
};
};
////
if golds[number]<1000
{
golds[number]=string("0"+string(golds[number]));
if real(golds[number])<100
{
golds[number]=string("0"+string(golds[number]));
};
if real(golds[number])<10
{
golds[number]=string("0"+string(golds[number]));
};
};
////
if silvers[number]<1000
{
silvers[number]=string("0"+string(silvers[number ]));
if real(silvers[number])<100
{
silvers[number]=string("0"+string(silvers[number ]));
};
if real(silvers[number])<10
{
silvers[number]=string("0"+string(silvers[number ]));
};
};
////
if bronzes[number]<1000
{
bronzes[number]=string("0"+string(bronzes[number ]));
if real(bronzes[number])<100
{
bronzes[number]=string("0"+string(bronzes[number ]));
};
if real(bronzes[number])<10
{
bronzes[number]=string("0"+string(bronzes[number ]));
};
};
////
if totals_now[number]<1000
{
totals_now[number]=string("0"+string(totals_now[
number]));
if real(totals_now[number])<100
{
totals_now[number]=string("0"+string(totals_now[
number]));
};
if real(totals_now[number])<10
{
totals_now[number]=string("0"+string(totals_now[
number]));
};
};
////
if global.earnings[number]<100
{
global.earnings[number]=string("0"+string(global .earnings[number]));
if real(global.earnings[number])<10
{
global.earnings[number]=string("0"+string(global .earnings[number]));
};
};
};
number=0;
repeat(100){
number+=1;
pos = script_execute(scr_sort,number);
pos+=1;
if position[pos,0]="null"
{
position[pos,0] = users[number]
position[pos,1] = levels_now[number]
position[pos,2] = percents[number]
position[pos,3] = platinums[number]
position[pos,4] = golds[number]
position[pos,5] = silvers[number]
position[pos,6] = bronzes[number]
position[pos,7] = totals_now[number];
position[pos,8] = global.earnings[number];
}
else
{
pos+=1;
position[pos,0] = users[number]
position[pos,1] = levels_now[number]
position[pos,2] = percents[number]
position[pos,3] = platinums[number]
position[pos,4] = golds[number]
position[pos,5] = silvers[number]
position[pos,6] = bronzes[number]
position[pos,7] = totals_now[number];
position[pos,8] = global.earnings[number];
};
};
number=0;
var rep;
rep=100
final_text="= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = + TROPHY LEADERBOARD UPDATE "+string(update_number)+" + = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ="+"

"+"#) [Level:%] [Trophies : PT/ GD/ SR/ BE |Total | Gain] - [NG username : PSN ID]

";
repeat(rep){
number+=1;
if position[number,0]="null" or position[number,0]=""
{
}
else
{
string_delete(position[number,0],string_length(p osition[number,0]),1);
////
var p;
p=number
if number<10
{
p=string("0"+string(number));
};
final_text=final_text+(string(p)+")["+string(pos ition[number,1])+": "+string(position[number,2])+"%][Trophies: "+string(position[number,3])+"/ "
+string(position[number,4])+"/ "+string(position[number,5])+"/ "+string(position[number,6])+" | "+string(position[number,7])+" | +"
+string(position[number,8])+"]- "+string(position[number,0])+"
");
};
};
final_text=final_text+"

"+"= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ="+"

"+"Top Trophy Whores"+"

";
number=0;
repeat(5){
number+=1;
if (toplist[number,1]>toplist[number+1,1])
{
final_text=final_text+string(number)+") "+string(toplist[number,0])+" - "+string(toplist[number,1])+"
";
}
else
{
final_text=final_text+string(number)+") "+string(toplist[number,0])+" - "+string(toplist[number,1])+"
";
final_text=final_text+string(number)+") "+string(toplist[number+1,0])+" - "+string(toplist[number+1,1])+"
";
number+=1;
};
};
final_text=final_text+"
"+"LEVEL UPS:"+"

";
number=0;
repeat(100){
number+=1;
name=users[number];
cut=string_pos(" :",name);
name=string_delete(name,cut,string_length(name))
;
levels_now[number]=real(levels_now[number]);
levels_past[number]=real(levels_past[number]);
if (levels_now[number]>levels_past[number])
{
final_text=final_text+string(name)+"
";
};
};
final_text=final_text+"
"+"MILESTONES:"+"

";
number=0;
var plat,gold,silver,bronze,overall,yes,check;
repeat(100){
number+=1;
name=users[number];
cut=string_pos(" :",name);
name=string_delete(name,cut,string_length(name))
;
platinums[number]=real(platinums[number]);
golds[number]=real(golds[number]);
silvers[number]=real(silvers[number]);
bronzes[number]=real(bronzes[number]);
totals_now[number]=real(totals_now[number]);
totals_past[number]=real(totals_past[number]);
plat=-1;
gold=-1;
silver=-1;
bronze=-1;
overall=-1;
yes=0;
check=0;
//============================================
if (platinums[number]>last_platinums[number])
{
if platinums[number]/5= round(platinums[number]/5)
{
plat=platinums[number];
yes=1;
}
else
{
plat=floor(platinums[number]/5);
if plat=floor(last_platinums[number]/5)
{
plat=-1;
}
else
{
plat=plat*5;
yes=1;
};
};
};
//==============================
if (golds[number]>last_golds[number])
{
if (golds[number]>49)
{
if golds[number]/50= round(golds[number]/50)
{
gold=golds[number];
yes=1;
}
else
{
gold=floor(golds[number]/50);
if gold=floor(last_golds[number]/50)
{
gold=-1;
}
else
{
gold=gold*50;
yes=1;
};
};
}
else
{
if golds[number]/5= round(golds[number]/5)
{
gold=golds[number];
yes=1;
}
else
{
gold=floor(golds[number]/5);
if gold=floor(last_golds[number]/5)
{
gold=-1;
}
else
{
gold=gold*5;
yes=1;
};
};
};
};
//======================================
if (silvers[number]>last_silvers[number])
{
if (silvers[number]>49)
{
if silvers[number]/50= round(silvers[number]/50)
{
silver=silvers[number];
yes=1;
}
else
{
silver=floor(silvers[number]/50);
if silver=floor(last_silvers[number]/50)
{
silver=-1;
}
else
{
silver=silver*50;
yes=1;
};
};
}
else
{
if silvers[number]/5= round(silvers[number]/5)
{
silver=silvers[number];
yes=1;
}
else
{
silver=floor(silvers[number]/5);
if silver=floor(last_silvers[number]/5)
{
silver=-1;
}
else
{
silver=silver*5;
yes=1;
};
};
};
};
//==========================================
if (bronzes[number]>last_bronzes[number])
{
if (bronzes[number]>49)
{
if bronzes[number]/50= round(bronzes[number]/50)
{
bronze=bronzes[number];
yes=1;
}
else
{
bronze=floor(bronzes[number]/50);
if bronze=floor(last_bronzes[number]/50)
{
bronze=-1;
}
else
{
bronze=bronze*50;
yes=1;
};
};
}
else
{
if bronzes[number]/5= round(bronzes[number]/5)
{
bronze=bronzes[number];
yes=1;
}
else
{
bronze=floor(bronzes[number]/5);
if bronze=floor(last_bronzes[number]/5)
{
bronze=-1;
}
else
{
bronze=bronze*5;
yes=1;
};
};
};
};
//========================================
if (totals_now[number]>totals_past[number])
{
if (totals_now[number]>49)
{
if totals_now[number]/50= round(totals_now[number]/50)
{
overall=totals_now[number];
yes=1;
}
else
{
overall=floor(totals_now[number]/50);
if overall=floor(totals_past[number]/50)
{
overall=-1;
}
else
{
overall=overall*50;
yes=1;
};
};
}
else
{
if totals_now[number]/5= round(totals_now[number]/5)
{
overall=totals_now[number];
yes=1;
}
else
{
overall=floor(totals_now[number]/5);
if overall=floor(totals_past[number]/5)
{
overall=-1;
}
else
{
overall=overall*5;
yes=1;
};
};
};
};
//============================================
if yes=1
{
final_text=final_text+string(name)+" - ";
if (overall>0)
{
final_text=final_text+string(overall)+" Overall";
check=1;
};
///
if (plat>0)
{
if check=1
{
final_text=final_text+", "
check=0;
};
final_text=final_text+string(plat)+ " Platinums";
check=1;
};
///
if (gold>0)
{
if check=1
{
final_text=final_text+", "
check=0;
};
final_text=final_text+string(gold)+ " Golds";
check=1;
};
///
if (silver>0)
{
if check=1
{
final_text=final_text+", "
check=0;
};
final_text=final_text+string(silver)+ " Silvers";
check=1;
};
///
if (bronze>0)
{
if check=1
{
final_text=final_text+", "
};
final_text=final_text+string(bronze)+ " Bronzes";
};
final_text=final_text+"
";
};
};
show_debug_message(final_text);
//insert above
};
};

Draw Code:

if menu=101 && math=1
{
if pop_up=1
{
splash_show_text("info.rtf",1);
};
math+=1;
};
/* Start menu */
draw_set_halign(fa_left);
draw_text(0,0,string(menu));
draw_set_halign(fa_center);
if menu=0
{
draw_set_color(c_white);
draw_text(240,0,"NG Trophy Leaderboard "+string(update_number));
draw_text(240,42,"The shitty app by Cameron");
draw_sprite(spr_ps3,0,26,32);
name="null";
};
/* End menu */
if menu=101
{
name="null";
if loading=1
{
draw_text(240,0,"Processing");
}
else
{
draw_text(240,0,"Choose Option:");
draw_text(120,24,"Copy to clipboard")
draw_rectangle(58,24,182,42,true);
if script_execute(scr_mouse,58,24,182,42,1)=1
{
clipboard_set_text(final_text);
};
draw_rectangle(319,24,402,42,true);
if script_execute(scr_mouse,316,24,402,42,1)=1
{
var fn;
fn=file_text_open_write(filename2+".txt");
file_text_write_string(fn,final_text);
file_text_close(fn);
};
draw_text(360,24,"Save as .txt")
};
};
/* Draw left arrow */
if (menu>0) && (menu<102)
{
draw_sprite(spr_arrow2,0,8,32);
};
/* Draw right arrow */
if (menu<102)
{
draw_sprite(spr_arrow,0,472,32);
};
/* Change menu */
// Going to the left
if (menu>0) && (string_length(name)>0) && (menu<101) && delay=0
{
if script_execute(scr_mouse,0,24,16,40,1)=1 or keyboard_check_pressed(vk_control)
{
if pop_up=1
{
splash_show_text("info.rtf",1);
};
ini_open(filename2);
ini_write_real("form",string(menu)+"_lvl",info0)
;
ini_write_real("form",string(menu)+"_prcnt",info 1);
ini_write_real("form",string(menu)+"_pt",info2);
ini_write_real("form",string(menu)+"_gd",info3);
ini_write_real("form",string(menu)+"_sr",info4);
ini_write_real("form",string(menu)+"_be",info5);
menu-=1;
info0=ini_read_real("form",string(menu)+"_lvl",0 );
info1=ini_read_real("form",string(menu)+"_prcnt"
,0);
info2=ini_read_real("form",string(menu)+"_pt",0)
;
info3=ini_read_real("form",string(menu)+"_gd",0)
;
info4=ini_read_real("form",string(menu)+"_sr",0)
;
info5=ini_read_real("form",string(menu)+"_be",0)
;
ini_close();
selection=0;
typing_string=string(info0);
lastarrow=0;
name="";
};
};
if menu=102
{
draw_set_font(font_image);
draw_rectangle(0,90,100,480,false);
draw_rectangle(0,186,160,480,false);
draw_rectangle(0,274,234,480,false);
draw_rectangle(0,368,306,480,false);
draw_rectangle(0,452,378,480,false);
draw_sprite(spr_platinum,0,16,8);
draw_sprite(spr_gold,0,96,96);
draw_sprite(spr_silver,0,168,184);
draw_sprite(spr_bronze,0,240,272);
draw_sprite(spr_hidden,0,312,360);
};
// Going to the right
if (menu<101) && (string_length(name)>0) && delay=0
{
if script_execute(scr_mouse,464,24,480,40,1)=1 or keyboard_check_pressed(vk_shift)
{
if (menu>0)
{
if pop_up=1
{
splash_show_text("info.rtf",1);
};
ini_open(filename2);
ini_write_real("form",string(menu)+"_lvl",info0)
;
ini_write_real("form",string(menu)+"_prcnt",info 1);
ini_write_real("form",string(menu)+"_pt",info2);
ini_write_real("form",string(menu)+"_gd",info3);
ini_write_real("form",string(menu)+"_sr",info4);
ini_write_real("form",string(menu)+"_be",info5);
menu+=1;
info0=ini_read_real("form",string(menu)+"_lvl",0 );
info1=ini_read_real("form",string(menu)+"_prcnt"
,0);
info2=ini_read_real("form",string(menu)+"_pt",0)
;
info3=ini_read_real("form",string(menu)+"_gd",0)
;
info4=ini_read_real("form",string(menu)+"_sr",0)
;
info5=ini_read_real("form",string(menu)+"_be",0)
;
ini_close();
selection=0;
typing_string=string(info0);
lastarrow=1;
name="";
}
else
{
selection=0;
lastarrow=1;
menu+=1;
ini_open(filename2);
info0=ini_read_real("form",string(menu)+"_lvl",0 );
info1=ini_read_real("form",string(menu)+"_prcnt"
,0);
info2=ini_read_real("form",string(menu)+"_pt",0)
;
info3=ini_read_real("form",string(menu)+"_gd",0)
;
info4=ini_read_real("form",string(menu)+"_sr",0)
;
info5=ini_read_real("form",string(menu)+"_be",0)
;
ini_close();
typing_string=string(info0);
name="";
};
};
};
if (menu=101)
{
if script_execute(scr_mouse,464,24,480,40,1)=1 or keyboard_check_pressed(vk_shift)
{
if room=rm_main
{
room_goto(rm_image);
};
menu+=1;
};
};
var idle;
idle=0;
if lastmx=mouse_x && lastmy=mouse_y
{
idle=1;
};
lastmx=mouse_x;
lastmy=mouse_y;
if menu=102 && idle=0
{
draw_sprite(spr_arrow2,0,320,32);
if script_execute(scr_mouse,312,24,328,40,1)=1 or keyboard_check_pressed(vk_control)
{
info0=0;
info1=0;
info2=0;
info3=0;
info4=0;
info5=0;
typing_string="";
selection=0;
lastarrow=0;
menu-=1;
name="";
if room=rm_image
{
room_goto(rm_main);
};
draw_set_font(-1);
};
};
/* Drawing inbetween menu */
if (menu>0) && (menu<101)
{
if name="" or name="null"
{
loading=1;
ini_open("save.ini");
name=ini_read_string("ng_users",string(menu),"nu ll");
ini_close();
if name="" or name="null"
{
menu=real(script_execute(scr_name,string(menu),l astarrow,update_number));
};
cut=string_pos(" :",name)+2;
name=string_delete(name,1,cut);
splash_set_caption("http://us.playstation.com/pu blictrophy/index.htm?onlinename="+string(name));
// open splash
if pop_up=1
{
splash_show_web("http://us.playstation.com/publi ctrophy/index.htm?onlinename="+string(name),0);
};
};
draw_set_color(c_gray);
draw_rectangle(60,38,100,58,true);
draw_rectangle(124,38,164,58,true);
draw_rectangle(188,38,228,58,true);
draw_rectangle(244,38,284,58,true);
draw_rectangle(308,38,348,58,true);
draw_rectangle(372,38,412,58,true);
draw_set_color(c_white);
draw_text(80,20,"LVL:");
if script_execute(scr_mouse,52,14,108,64,1)=1
{
selection=0;
typing_string=real(info0);
};
draw_text(80,42,info0);
draw_text(144,20,"%:");
if script_execute(scr_mouse,116,14,172,64,1)=1
{
selection=1;
typing_string=real(info1);
};
draw_text(144,42,info1);
draw_text(208,20,"PT:");
if script_execute(scr_mouse,180,14,236,64,1)=1
{
selection=2;
typing_string=real(info2);
};
draw_text(208,42,info2);
draw_text(264,20,"GD:");
if script_execute(scr_mouse,236,14,292,64,1)=1
{
selection=3;
typing_string=real(info3);
};
draw_text(264,42,info3);
draw_text(328,20,"SR:");
if script_execute(scr_mouse,300,14,356,64,1)=1
{
selection=4;
typing_string=real(info4);
};
draw_text(328,42,info4);
draw_text(392,20,"BE:");
if script_execute(scr_mouse,364,14,420,64,1)=1
{
selection=5;
typing_string=real(info5);
};
draw_text(392,42,info5);
draw_set_color(c_yellow);
if selection=0
{
draw_text(80,20,"LVL:");
draw_rectangle(60,38,100,58,true);
};
if selection=1
{
draw_text(144,20,"%:");
draw_rectangle(124,38,164,58,true);
};
if selection=2
{
draw_text(208,20,"PT:");
draw_rectangle(188,38,228,58,true);
};
if selection=3
{
draw_text(264,20,"GD:");
draw_rectangle(244,38,284,58,true);
};
if selection=4
{
draw_text(328,20,"SR:");
draw_rectangle(308,38,348,58,true);
};
if selection=5
{
draw_text(392,20,"BE:");
draw_rectangle(372,38,412,58,true);
};
draw_set_color(c_white);
// Getting name
if name="" or name="null"
{
if not menu=101 and not menu=0
{
menu=real(script_execute(scr_name,string(menu),l astarrow,update_number));
};
};
draw_text(240,0,name);
};
// Just incase
if (menu<1)
{
menu=0;
};
if (menu>101)
{
menu=102;
};
// Loading
if (fps<25) or (loading>0)
{
if menu<102
{
draw_sprite(spr_loading,image_index,464,0);
};
}
if (fps>24)
{
loading=0;
if selection=0
{
typing_string=string(info0);
};
if selection=1
{
typing_string=string(info1);
};
if selection=2
{
typing_string=string(info2);
};
if selection=3
{
typing_string=string(info3);
};
if selection=4
{
typing_string=string(info4);
};
if selection=5
{
typing_string=string(info5);
};
image_index=0;
};

There's also 15 or so scripts that get called upon in the code that I won't bother to include.


Posted by 7794 - October 24th, 2011


NEW POST>

Turn your volume up!

And can someone explain why THE FUCK Agent 47 is murdering innocent people? That isn't how he rolls, he's a silent assassin. They better still give the player the choice to kill or knock out people out.

.
/* */


Posted by 7794 - September 19th, 2011


Damn i was a huge gay cunt when i was 13.


Posted by 7794 - September 6th, 2011


Do you have a PS3?
Do you have over 100 trophies?
Do you have over 400 posts?

Congratulations! Now get the fuck over to the video game forums and join the Official NG Trophy Leaderboard.

Updates are every Tuesday.

Yeah. If someone really reads this, i will be in awe.

In other news here is a random video:


Posted by 7794 - June 7th, 2011


That smug little bitch.

She did it.


Posted by 7794 - May 14th, 2011


*Wasted more of my time by adding release dates

Already Released Games:

- L.A. Noire
A tedious crime novel disguised as a video game. Couldn't be as bad as a Law and Order marathon. Praised as a revolution in gaming!
- The Witcher 2: Assassin of Kings (Console release: December 21)
Wanted the first one, but my computer shit the bed before i could get it... and probably couldn't run it anyways. But yeah, want this one just as bad.
- 3D Dot Game Heroes
A Zelda clone for the PS3! You get to make your own character and do everything that Link has already done. I played all the Gameboy/DS Zeldas and this game can delivers the same experience (or better). It's cheap right now so i might pick it up soon.
- Alone in the Dark: Inferno
Sure this game has "problems" but the technical gameplay aspects are great. Everything in this game is "cool", but they just really messed up some stuff. Sure, i might get frustrated trying to play it but there could be some unique stuff in this game. I've wanted it since i played the demo.
- Brink
Idon't know how well a mirror's edge and borderlands baby will work. But i'd like to try it. I don't know too much about this game either. I will put it off for a while.
- The Chronicles of Riddick: Assault on Dark Athena
A good movie based game? Or is it even based of one of the movies? Who knows. I like the demo, and it is around $15 now so i'll get it soon.
- Condemned 2: Bloodshot
Loved the demo. The melee combat and horror make the game entertaining and fun. Somehow haven't pick it up yet. Everyone else loves this game!
- Crysis 2
Seems to be a fun FPS you can waste some time playing once or twice. The suit powers are said to add replayability!
- GTA: Episodes From Liberty City
Grand Theft Auto 4, i love that game. Need to pick these up
- Just Cause 2
Seems like fun! I can blow up stuff, and use a grappling hook on people. Who wouldn't want to play this.
- Mafia II
Didn't like the demo, i would only play in desperation of boredom.
- The Sims 3 (Mac)
Look, this is a game to play when you run out of other games to play. When you are bored, it hits the spot.

Up and Coming Games:

- Batman: Arkham City
Free-flow combat, nice level design, and Batman! The first one's reputation should give me reason enough to want to play it.
- Bioshock Infinite
Loved Bioshock 1, and now there is a bioshock game in the sky. What will they think of next.
- Dark Souls
Loved Demon Souls, why would i miss this? And it is even harder. Hooray.
- The Darkness 2
The first one has its moments. This could be a great game.
- Duke Nukem Forever (June 14th)
Throwing poop? Just take my money already.
- Half-Life 2: Episode 3
... err i will give it a few years.
- inFamous 2 (June 7th)
I have some personal vendetta against the inFamous for not being as good as a sly cooper game. This one could redeem it.
- The Last Guardian
I want to play it only because of the Shadow of the Colossus's reputation. I watched the trailer and it seems to use euphoria!
- The Lord of the Rings: War in the North
I love The Lord of the Rings. So as long as this is not an MMO, i will try it out in hopes that someone finally made a good LOTR game.
- Max Payne 3
One word: Rockstar.
- Metal Gear Solid: Rising
Three words: Metal Gear Solid.
- No More Heroes: Heroes' Paradise (August 16th)
Just want to try it. I hate anime and shit, but i have no idea if that influenced this game.
- Red Faction: Armageddon (June 7th)
Guerrilla had some amazing technology and the story wasn't too bad. Want this one.
- Resident Evil: Operation Racoon City
I will buy anything with Resident Evil in the name. I've played every Resident Evil (other than darkside, zero, and the outbreak files). Even if this one is bad i will pretend it is good.
- Resistance 3
I liked resistance 2 and played it online a lot, this one introduces some new gameplay elements. Can't wait
- Saints Row: The Third
Saints Row 2 is fun, It was a complete sandbox game with good cheat codes. This one should be no different.
- Thief 4
A stealth game, i love stealth games.
- Splinter Cell Classic Trilogy HD (June 21st)
Hey, look 3 stealth games in one. I could fulfill my need for stealth games for good.
- Twisted Metal
Online cooperative carnage? Otherwise know as fun?
- Beyond Good & Evil HD (May ??)
Heard it was good. Plus there is a pig in it. I don't know, that could of been one of their selling points
- Uncharted 3: Drake's Deception
Yes. Played the others and they are entertaining, if you have a PS3 you will end up playing this game.
- Sly Cooper 4
My favorite PS2 series. Couldn't pass this up even if i was killed. Or murdered. Same thing.
- Hitman 5
Blood Money is my favorite PS2 game. If they fuck this one up, i will cry. I am not kidding. I didn't like how Kane and Lynch 2 plays, and it is using the same engine, so i have my fingers crossed.
- Ico / Shadow of the Colossus HD Collection
I don't know about Ico, but i'd buy this to play Shadow of the Colossus.

Vaperware?:

- Cipher Complex
Another game with stealth gameplay. I'm a sucker for it.
- Eight Days
The completely scripted and pre-animated cinematic from 2006 demonstrates some cool gameplay.
- The Getaway
With the name "The Getaway", it makes me think it plays like the GTA4 bank mission. So i imagine that, ten or twenty times over to make a game, and of course different banks. Sure, i would buy it.
- I Am Alive
An earthquaked to death world!? A survival game!? Could be better than Fallout!? Yes. I'm sold.
- The Outsider
Promises of "really really" dynamic storyline. Not just "help or kill" options, like the others. but every choice driven game promises depth. So, if this comes out, i hope it is actually dynamic.
- Star Wars: Battlefront III
Please come out, please? I hope it will wipe out the Call of Duty series.
- 2 Days to Vegas
A good idea for a game, not too much out about it. Traveling across the US, could be a great game.

"Fin."