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Improve your browsing experience

2012-07-11 00:32:18 by 7794
Updated

Do yourself a favor (I'm using chrome but i'm sure this is a feature with all browsers),

Make it so plug-ins (Flash etc) only run when you click on them. Most websites, like newgrounds use flash ad banners, making pages load a wee bit slower.

EDIT: Can't upload pictures to newgrounds now because of this (it uses flash to do so). So this might not be the best option for everyone


E3 June 5-7!! (It's going to smell)

2012-06-02 12:26:19 by 7794

As I decide to post this I realize I am not too excited about this at all. I thought I was but now, fuck it.

Sony conference won't show anything new or exciting. All they have is the Last of Us and that shitty Brawl rip off. Oh and The Last Guardian! They'll show some of that.

Don't care for:
- Tomb Raider
- Hitman (They are bound to have fucked it up, I have no faith. Anyways Blood Money > everything)
- Far Cry 3
- Assassin's Creed 3
- Borderlands 2
- Last of Us
- Battle Royal

Meh:
- Resident Evil 6
- Beyond Good & Evil 2
- The Last Guardian

Holy shit it is hard to get excited for games these days. *Still DVRs the conferences* *Hopes for new game that was actually kept a secret* *cries* *Goes play Age of Empires 3 on laptop* *Ignores PS3 and it's now near worthlessness*


My updated PC build!

2012-05-13 17:51:41 by 7794
Updated

The guys/girls at the BBS pointed out a lot of problems with my parts and incompatibilities.

Here's the updated list:
- Intel Extreme Series 1600MHz LGA-2011 Motherboard $209.98
- Intel Core 17-3930K 3.2GHz (3.8GHz Turbo) Six-Core LGA-2011 $589.99
* Downgrading to this: Intel Core i7-3820 quad-core 3.6GHz (3.8 Turbo) $299.99
- 700W PSU $78.98
- WD Black Caviar 1TB HDD $127.71
- Blu-ray Drive $64.99
- 4Gb 2 pack 1600MHz DDR3 SDRAM $75.99
- Case $67.98
- Sapphire Radeon HD 7950 #GB PCI Express 3 x16 HDCP $399.99

So. I neither go with this (Totals to: $1716.59 including tax) Or i downgrade to a LGA1155 motherboard so i can get the original processor i intended to get, and drop the graphics card and buy it later. Then i can afford to buy a cheap laptop and such.

Money is evil. I've been thinking about spending it way too much.


Movies I recommend, music, etc

2012-04-11 17:24:43 by 7794
Updated

Movies: (No specific order)

- Antichrist
- Jacob's Ladder
- American Psycho
- V for Vendetta
- Waking Life
- A Scanner Darkly
- A Clockwork Orange
- The Chumscrubber
- Wristcutters
- Donnie Darko
- In Bruges
- Trainspotting
- Snatch
- Lock, Stock, And Two Smoking Barrels
- Eternal Sunshine of The Spotless Mind
- American History X
- The Illusionist
- 25th Hour
- Red Dragon
- Primal Fear (It's kinda meh though)
- Fight Club
Just added:
- Jackie Brown
- Reservoir dogs

Bands and favorite album:

- Queens of The Stone Age (Songs for the Deaf & self-titled)
- Tool (Aenima)
- A Perfect Circle (Mer de Noms)
- CKY (Infiltrate Destroy Rebuild)
- System of A Down (Steal This Album!)
- Machine Head (The Blackening)
- ISIS (Oceanic)
- Porcupine Tree (Fear of A Blank Planet)
- Nine Inch Nails (The Fragile)
- Mushroomhead (XX)
- Deftones (White Pony)
- Alice In Chains (Dirt)
- American Head Charge (The Art of War)
- Audioslave (Audioslave)
- Opeth (Heritage)
- Korn (Life is Peachy)
- Lamb of God (Ashes of The Wake)

Leave whatever in the comments. Movie suggestions would be appreciated! i've run out of stuff for rainy days.


Journey (PSN Game)

2012-03-11 23:58:10 by 7794

This is a beautiful game. If you have no idea what it is about, I'll copy-pasta this short summary: Journey is an interactive parable, an anonymous online adventure to experience a person's life passage and their intersections with other's. You wake alone and surrounded by miles of burning, sprawling desert.

Get ahold of $15 and buy it.

I'd say why i liked it but, i don't want to spoil anything!


NG PS3 Leaderboard app code

2012-03-05 15:42:03 by 7794

I made it using a program called Gamemaker. I got it for $15 a while back, now it is around $40. Gamemaker has a dozens of useful built-in functions and it's syntax is very similar to other languages. You can code using a drag & drop interface, or just write the code yourself.

Now, I tried several times to optimize it and fix some of the issues. But I essentially broke it every time, I programmed the whole thing in one day so, it is some pretty sloppy stuff. I never got around to error checking and having it correctly number the top whores list.

I figured to just post all of the code here, just so you guys can see it.

Gamemaker is object based, and splits code into events:

Create code:

/* Variables */
set_application_title("Trophy Leaderboard");
room_caption="Trophy Leaderboard";
pop_up=1;
final_text="";
dev=0;
error=0;
menu=0;
info0=0;
info1=0;
info2=0;
info3=0;
info4=0;
info5=0;
lastarrow=1;
lastkey=0;
timer=0;
loading=0;
selection=0;
type_length=0;
math=0;
typing_string="";
name="";
cut="";
error_message="ERROR. ";
update_index="0";
update_number="0";
filename="";
filename2="";
save_check=0;
lastmx=0;
lastmy=0;
delay=0;
/* Checking files, reading initial variables */
// Save file
ini_open("save.ini");
if not ini_key_exists("save","update_index")
{
error=1;
error_message=string(error_message)+" File: 'save.ini' missing or corrupt. Check file directory.";
};
update_index=string(ini_read_real("save","update _index",64));
update_number=string(ini_read_real("save","updat e_number",65));
filename="leaderboard"+string(update_index)+".in i";
filename2="leaderboard"+string(update_number)+".
ini";
show_debug_message(string(filename)+" "+string(filename2));
ini_close();
// Leaderboard file
if file_exists(filename)=true
{
ini_open(filename);
if not ini_key_exists("form","1_lvl")
{
error=1;
error_message=string(error_message)+" File: '"+string(filename)+"' missing or corrupt. Check file directory.";
};
ini_close();
}
else
{
error=1;
error_message=string(error_message)+" File: '"+string(filename)+"' missing or corrupt. Check file directory.";
};
// leaderboardfile 2
if file_exists(filename2)=true
{
ini_open(filename2);
if not ini_key_exists("form","1_lvl")
{
error=1;
error_message=string(error_message)+" File: '"+string(filename2)+"' missing or corrupt. Check file directory.";
};
ini_close();
}
else
{
ini_open(filename2);
ini_write_real("form","1_lvl",0);
ini_close();
};
if error=1
{
show_debug_message(error_message);
};
/* Splash window */
window_set_position(544,608);
draw_set_color(c_white);
draw_set_halign(fa_center);
splash_set_main(false);
splash_set_close_button(false);
splash_set_interrupt(false);
splash_set_stop_key(false);
splash_set_stop_mouse(false);
splash_set_size(1024,428);
splash_set_position(-1,-1);
splash_set_caption("null");

Step Code:

if (delay>0)
{
delay-=1;
};
if keyboard_check(vk_escape)
{
if math=0
{
if show_question("Quit Update?")=1
{
game_end();
};
}
else
{
if show_question("Finish update?")=1
{
ini_open("save.ini");
ini_write_real("save","update_index",real(update _number));
ini_write_real("save","update_number",real(updat e_number)+1);
ini_close();
};
};
};
/* Save file check */
if save_check=0
{
ini_open(filename);
if not ini_section_exists("form")
{
ini_close();
game_end();
};
ini_close();
ini_open("save.ini");
if not ini_section_exists("save")
{
ini_close();
game_end();
};
ini_close();
save_check=60;
}
else
{
save_check-=1;
};
/* Typing numbers */
if (menu>0) && (menu<101) && loading=0
{
if keyboard_check_pressed(vk_anykey)
{
if selection=0 or selection=1
{
type_length=2;
}
else
{
type_length=4;
};
if (string_length(typing_string)<type_length)
{
if (95<keyboard_lastkey) && (keyboard_lastkey<106)
{
if not lastkey=keyboard_lastkey or timer=0
{
typing_string=typing_string+string(keyboard_last char);
lastkey=keyboard_lastkey;
timer=1;
};
};
if (47<keyboard_lastkey) && (keyboard_lastkey<58)
{
if not lastkey=keyboard_lastkey or timer=0
{
typing_string=typing_string+string(keyboard_last char);
lastkey=keyboard_lastkey;
timer=1;
};
};
};
if keyboard_check(vk_backspace)
{
if not lastkey=keyboard_lastkey or timer=0
{
typing_string=string_delete(typing_string,string _length(typing_string),1);
lastkey=keyboard_lastkey;
timer=1;
};
};
};
if (timer>0)
{
timer-=1;
};
/* Determining text field */
// Hitting the left key
if keyboard_check_pressed(vk_left) or keyboard_check_pressed(ord("A"))
{
if selection>0
{
selection-=1;
};
if selection=0
{
typing_string=string(info0);
};
if selection=1
{
typing_string=string(info1);
};
if selection=2
{
typing_string=string(info2);
};
if selection=3
{
typing_string=string(info3);
};
if selection=4
{
typing_string=string(info4);
};
if selection=5
{
typing_string=string(info5);
};
};
// Hitting the right key
if keyboard_check_pressed(vk_right) or keyboard_check_pressed(vk_enter) or keyboard_check_pressed(ord("D"))
{
if (selection<5)
{
selection+=1;
};
if selection=0
{
typing_string=string(info0);
};
if selection=1
{
typing_string=string(info1);
};
if selection=2
{
typing_string=string(info2);
};
if selection=3
{
typing_string=string(info3);
};
if selection=4
{
typing_string=string(info4);
};
if selection=5
{
typing_string=string(info5);
};
};
typing_string=string(typing_string);
if typing_string="0" or typing_string="00" or typing_string="000" or typing_string="0000"
{
typing_string="";
};
// Setting correct field
if selection=0
{
info0=real(typing_string);
};
if selection=1
{
info1=real(typing_string);
};
if selection=2
{
info2=real(typing_string);
};
if selection=3
{
info3=real(typing_string);
};
if selection=4
{
info4=real(typing_string);
};
if selection=5
{
info5=real(typing_string);
};
}
else
{
type_length=0;
typing_string="";
lastkey=0;
};
/* End processing. Math and such */
if menu=101
{
if math=0
{
loading=1;
math=1;
var time0, time1, time2, time3, number, pos;
time3=date_current_time();
number=0;
pos=0;
time0=date_get_hour(time3);
if (time0>12)
{
time0-=12;
};
time1=date_get_minute(time3);
time2=date_get_second(time3);
for (i=1; i<=100; i+=1) totals_past[i] = script_execute(scr_totals_past,i,filename);
for (i=1; i<=100; i+=1) levels_now[i] = script_execute(scr_levels_now,i,filename2);
for (i=1; i<=100; i+=1) levels_past[i] = script_execute(scr_levels_past,i,filename);
for (i=1; i<=100; i+=1) totals_now[i] = script_execute(scr_totals_now,i,filename2);
for (i=1; i<=100; i+=1) percents[i] = script_execute(scr_percents,i,filename2);
for (i=1; i<=100; i+=1) platinums[i] = script_execute(scr_platinums,i,filename2);
for (i=1; i<=100; i+=1) golds[i] = script_execute(scr_golds,i,filename2);
for (i=1; i<=100; i+=1) silvers[i] = script_execute(scr_silvers,i,filename2);
for (i=1; i<=100; i+=1) bronzes[i] = script_execute(scr_bronzes,i,filename2);
for (i=1; i<=100; i+=1) users[i] = script_execute(scr_users,i);
for (i=1; i<=100; i+=1) last_platinums[i] = script_execute(scr_platinums,i,filename);
for (i=1; i<=100; i+=1) last_golds[i] = script_execute(scr_golds,i,filename);
for (i=1; i<=100; i+=1) last_silvers[i] = script_execute(scr_silvers,i,filename);
for (i=1; i<=100; i+=1) last_bronzes[i] = script_execute(scr_bronzes,i,filename);
// Trophies earned
for (i=1; i<=100; i+=1) global.earnings[i] = (totals_now[i]-totals_past[i]);
var top;
number=0;
for (i=1; i<=100; i+=1){
toplist[i,0] = "null";
toplist[i,1] = "null";
};
repeat(100){
number+=1;
top = script_execute(scr_sort2,number);
top+=1;
name=ini_read_string("ng_users",string(menu),"nu ll");
cut=string_pos(" :",name);
name=string_delete(name,cut,string_length(name))
;
if toplist[top,0]="null"
{
toplist[top,0] = name;
toplist[top,1] = global.earnings[number];
}
else
{
top+=1;
toplist[top,0] = name;
toplist[top,1] = global.earnings[number];
};
};
//sorting
for (i=1; i<=100; i+=1) global.value[i] = real(string(levels_now[i])+string((percents[i]/1 00)));
for (i=1; i<=100; i+=1){
position[i,0] = "null";
position[i,1] = "null";
position[i,2] = "null";
position[i,3] = "null";
position[i,4] = "null";
position[i,5] = "null";
position[i,6] = "null";
position[i,7] = "null";
position[i,8] = "null";
};
number=0;
repeat(100){
number+=1;
////
if levels_now[number]<10
{
levels_now[number]=string("0"+string(levels_now[
number]));
};
////
if percents[number]<10
{
percents[number]=string("0"+string(percents[numb er]));
};
////
if platinums[number]<1000
{
platinums[number]=string("0"+string(platinums[nu mber]));
if real(platinums[number])<100
{
platinums[number]=string("0"+string(platinums[nu mber]));
};
if real(platinums[number])<10
{
platinums[number]=string("0"+string(platinums[nu mber]));
};
};
////
if golds[number]<1000
{
golds[number]=string("0"+string(golds[number]));
if real(golds[number])<100
{
golds[number]=string("0"+string(golds[number]));
};
if real(golds[number])<10
{
golds[number]=string("0"+string(golds[number]));
};
};
////
if silvers[number]<1000
{
silvers[number]=string("0"+string(silvers[number ]));
if real(silvers[number])<100
{
silvers[number]=string("0"+string(silvers[number ]));
};
if real(silvers[number])<10
{
silvers[number]=string("0"+string(silvers[number ]));
};
};
////
if bronzes[number]<1000
{
bronzes[number]=string("0"+string(bronzes[number ]));
if real(bronzes[number])<100
{
bronzes[number]=string("0"+string(bronzes[number ]));
};
if real(bronzes[number])<10
{
bronzes[number]=string("0"+string(bronzes[number ]));
};
};
////
if totals_now[number]<1000
{
totals_now[number]=string("0"+string(totals_now[
number]));
if real(totals_now[number])<100
{
totals_now[number]=string("0"+string(totals_now[
number]));
};
if real(totals_now[number])<10
{
totals_now[number]=string("0"+string(totals_now[
number]));
};
};
////
if global.earnings[number]<100
{
global.earnings[number]=string("0"+string(global .earnings[number]));
if real(global.earnings[number])<10
{
global.earnings[number]=string("0"+string(global .earnings[number]));
};
};
};
number=0;
repeat(100){
number+=1;
pos = script_execute(scr_sort,number);
pos+=1;
if position[pos,0]="null"
{
position[pos,0] = users[number]
position[pos,1] = levels_now[number]
position[pos,2] = percents[number]
position[pos,3] = platinums[number]
position[pos,4] = golds[number]
position[pos,5] = silvers[number]
position[pos,6] = bronzes[number]
position[pos,7] = totals_now[number];
position[pos,8] = global.earnings[number];
}
else
{
pos+=1;
position[pos,0] = users[number]
position[pos,1] = levels_now[number]
position[pos,2] = percents[number]
position[pos,3] = platinums[number]
position[pos,4] = golds[number]
position[pos,5] = silvers[number]
position[pos,6] = bronzes[number]
position[pos,7] = totals_now[number];
position[pos,8] = global.earnings[number];
};
};
number=0;
var rep;
rep=100
final_text="= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= = = = = = = = = = = = + TROPHY LEADERBOARD UPDATE "+string(update_number)+" + = = = = = = = = = = = =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ="+"

"+"#) [Level:%] [Trophies : PT/ GD/ SR/ BE |Total | Gain] - [NG username : PSN ID]

";
repeat(rep){
number+=1;
if position[number,0]="null" or position[number,0]=""
{
}
else
{
string_delete(position[number,0],string_length(p osition[number,0]),1);
////
var p;
p=number
if number<10
{
p=string("0"+string(number));
};
final_text=final_text+(string(p)+")["+string(pos ition[number,1])+": "+string(position[number,2])+"%][Trophies: "+string(position[number,3])+"/ "
+string(position[number,4])+"/ "+string(position[number,5])+"/ "+string(position[number,6])+" | "+string(position[number,7])+" | +"
+string(position[number,8])+"]- "+string(position[number,0])+"
");
};
};
final_text=final_text+"

"+"= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ="+"

"+"Top Trophy Whores"+"

";
number=0;
repeat(5){
number+=1;
if (toplist[number,1]>toplist[number+1,1])
{
final_text=final_text+string(number)+") "+string(toplist[number,0])+" - "+string(toplist[number,1])+"
";
}
else
{
final_text=final_text+string(number)+") "+string(toplist[number,0])+" - "+string(toplist[number,1])+"
";
final_text=final_text+string(number)+") "+string(toplist[number+1,0])+" - "+string(toplist[number+1,1])+"
";
number+=1;
};
};
final_text=final_text+"
"+"LEVEL UPS:"+"

";
number=0;
repeat(100){
number+=1;
name=users[number];
cut=string_pos(" :",name);
name=string_delete(name,cut,string_length(name))
;
levels_now[number]=real(levels_now[number]);
levels_past[number]=real(levels_past[number]);
if (levels_now[number]>levels_past[number])
{
final_text=final_text+string(name)+"
";
};
};
final_text=final_text+"
"+"MILESTONES:"+"

";
number=0;
var plat,gold,silver,bronze,overall,yes,check;
repeat(100){
number+=1;
name=users[number];
cut=string_pos(" :",name);
name=string_delete(name,cut,string_length(name))
;
platinums[number]=real(platinums[number]);
golds[number]=real(golds[number]);
silvers[number]=real(silvers[number]);
bronzes[number]=real(bronzes[number]);
totals_now[number]=real(totals_now[number]);
totals_past[number]=real(totals_past[number]);
plat=-1;
gold=-1;
silver=-1;
bronze=-1;
overall=-1;
yes=0;
check=0;
//============================================
if (platinums[number]>last_platinums[number])
{
if platinums[number]/5= round(platinums[number]/5)
{
plat=platinums[number];
yes=1;
}
else
{
plat=floor(platinums[number]/5);
if plat=floor(last_platinums[number]/5)
{
plat=-1;
}
else
{
plat=plat*5;
yes=1;
};
};
};
//==============================
if (golds[number]>last_golds[number])
{
if (golds[number]>49)
{
if golds[number]/50= round(golds[number]/50)
{
gold=golds[number];
yes=1;
}
else
{
gold=floor(golds[number]/50);
if gold=floor(last_golds[number]/50)
{
gold=-1;
}
else
{
gold=gold*50;
yes=1;
};
};
}
else
{
if golds[number]/5= round(golds[number]/5)
{
gold=golds[number];
yes=1;
}
else
{
gold=floor(golds[number]/5);
if gold=floor(last_golds[number]/5)
{
gold=-1;
}
else
{
gold=gold*5;
yes=1;
};
};
};
};
//======================================
if (silvers[number]>last_silvers[number])
{
if (silvers[number]>49)
{
if silvers[number]/50= round(silvers[number]/50)
{
silver=silvers[number];
yes=1;
}
else
{
silver=floor(silvers[number]/50);
if silver=floor(last_silvers[number]/50)
{
silver=-1;
}
else
{
silver=silver*50;
yes=1;
};
};
}
else
{
if silvers[number]/5= round(silvers[number]/5)
{
silver=silvers[number];
yes=1;
}
else
{
silver=floor(silvers[number]/5);
if silver=floor(last_silvers[number]/5)
{
silver=-1;
}
else
{
silver=silver*5;
yes=1;
};
};
};
};
//==========================================
if (bronzes[number]>last_bronzes[number])
{
if (bronzes[number]>49)
{
if bronzes[number]/50= round(bronzes[number]/50)
{
bronze=bronzes[number];
yes=1;
}
else
{
bronze=floor(bronzes[number]/50);
if bronze=floor(last_bronzes[number]/50)
{
bronze=-1;
}
else
{
bronze=bronze*50;
yes=1;
};
};
}
else
{
if bronzes[number]/5= round(bronzes[number]/5)
{
bronze=bronzes[number];
yes=1;
}
else
{
bronze=floor(bronzes[number]/5);
if bronze=floor(last_bronzes[number]/5)
{
bronze=-1;
}
else
{
bronze=bronze*5;
yes=1;
};
};
};
};
//========================================
if (totals_now[number]>totals_past[number])
{
if (totals_now[number]>49)
{
if totals_now[number]/50= round(totals_now[number]/50)
{
overall=totals_now[number];
yes=1;
}
else
{
overall=floor(totals_now[number]/50);
if overall=floor(totals_past[number]/50)
{
overall=-1;
}
else
{
overall=overall*50;
yes=1;
};
};
}
else
{
if totals_now[number]/5= round(totals_now[number]/5)
{
overall=totals_now[number];
yes=1;
}
else
{
overall=floor(totals_now[number]/5);
if overall=floor(totals_past[number]/5)
{
overall=-1;
}
else
{
overall=overall*5;
yes=1;
};
};
};
};
//============================================
if yes=1
{
final_text=final_text+string(name)+" - ";
if (overall>0)
{
final_text=final_text+string(overall)+" Overall";
check=1;
};
///
if (plat>0)
{
if check=1
{
final_text=final_text+", "
check=0;
};
final_text=final_text+string(plat)+ " Platinums";
check=1;
};
///
if (gold>0)
{
if check=1
{
final_text=final_text+", "
check=0;
};
final_text=final_text+string(gold)+ " Golds";
check=1;
};
///
if (silver>0)
{
if check=1
{
final_text=final_text+", "
check=0;
};
final_text=final_text+string(silver)+ " Silvers";
check=1;
};
///
if (bronze>0)
{
if check=1
{
final_text=final_text+", "
};
final_text=final_text+string(bronze)+ " Bronzes";
};
final_text=final_text+"
";
};
};
show_debug_message(final_text);
//insert above
};
};

Draw Code:

if menu=101 && math=1
{
if pop_up=1
{
splash_show_text("info.rtf",1);
};
math+=1;
};
/* Start menu */
draw_set_halign(fa_left);
draw_text(0,0,string(menu));
draw_set_halign(fa_center);
if menu=0
{
draw_set_color(c_white);
draw_text(240,0,"NG Trophy Leaderboard "+string(update_number));
draw_text(240,42,"The shitty app by Cameron");
draw_sprite(spr_ps3,0,26,32);
name="null";
};
/* End menu */
if menu=101
{
name="null";
if loading=1
{
draw_text(240,0,"Processing");
}
else
{
draw_text(240,0,"Choose Option:");
draw_text(120,24,"Copy to clipboard")
draw_rectangle(58,24,182,42,true);
if script_execute(scr_mouse,58,24,182,42,1)=1
{
clipboard_set_text(final_text);
};
draw_rectangle(319,24,402,42,true);
if script_execute(scr_mouse,316,24,402,42,1)=1
{
var fn;
fn=file_text_open_write(filename2+".txt");
file_text_write_string(fn,final_text);
file_text_close(fn);
};
draw_text(360,24,"Save as .txt")
};
};
/* Draw left arrow */
if (menu>0) && (menu<102)
{
draw_sprite(spr_arrow2,0,8,32);
};
/* Draw right arrow */
if (menu<102)
{
draw_sprite(spr_arrow,0,472,32);
};
/* Change menu */
// Going to the left
if (menu>0) && (string_length(name)>0) && (menu<101) && delay=0
{
if script_execute(scr_mouse,0,24,16,40,1)=1 or keyboard_check_pressed(vk_control)
{
if pop_up=1
{
splash_show_text("info.rtf",1);
};
ini_open(filename2);
ini_write_real("form",string(menu)+"_lvl",info0)
;
ini_write_real("form",string(menu)+"_prcnt",info 1);
ini_write_real("form",string(menu)+"_pt",info2);
ini_write_real("form",string(menu)+"_gd",info3);
ini_write_real("form",string(menu)+"_sr",info4);
ini_write_real("form",string(menu)+"_be",info5);
menu-=1;
info0=ini_read_real("form",string(menu)+"_lvl",0 );
info1=ini_read_real("form",string(menu)+"_prcnt"
,0);
info2=ini_read_real("form",string(menu)+"_pt",0)
;
info3=ini_read_real("form",string(menu)+"_gd",0)
;
info4=ini_read_real("form",string(menu)+"_sr",0)
;
info5=ini_read_real("form",string(menu)+"_be",0)
;
ini_close();
selection=0;
typing_string=string(info0);
lastarrow=0;
name="";
};
};
if menu=102
{
draw_set_font(font_image);
draw_rectangle(0,90,100,480,false);
draw_rectangle(0,186,160,480,false);
draw_rectangle(0,274,234,480,false);
draw_rectangle(0,368,306,480,false);
draw_rectangle(0,452,378,480,false);
draw_sprite(spr_platinum,0,16,8);
draw_sprite(spr_gold,0,96,96);
draw_sprite(spr_silver,0,168,184);
draw_sprite(spr_bronze,0,240,272);
draw_sprite(spr_hidden,0,312,360);
};
// Going to the right
if (menu<101) && (string_length(name)>0) && delay=0
{
if script_execute(scr_mouse,464,24,480,40,1)=1 or keyboard_check_pressed(vk_shift)
{
if (menu>0)
{
if pop_up=1
{
splash_show_text("info.rtf",1);
};
ini_open(filename2);
ini_write_real("form",string(menu)+"_lvl",info0)
;
ini_write_real("form",string(menu)+"_prcnt",info 1);
ini_write_real("form",string(menu)+"_pt",info2);
ini_write_real("form",string(menu)+"_gd",info3);
ini_write_real("form",string(menu)+"_sr",info4);
ini_write_real("form",string(menu)+"_be",info5);
menu+=1;
info0=ini_read_real("form",string(menu)+"_lvl",0 );
info1=ini_read_real("form",string(menu)+"_prcnt"
,0);
info2=ini_read_real("form",string(menu)+"_pt",0)
;
info3=ini_read_real("form",string(menu)+"_gd",0)
;
info4=ini_read_real("form",string(menu)+"_sr",0)
;
info5=ini_read_real("form",string(menu)+"_be",0)
;
ini_close();
selection=0;
typing_string=string(info0);
lastarrow=1;
name="";
}
else
{
selection=0;
lastarrow=1;
menu+=1;
ini_open(filename2);
info0=ini_read_real("form",string(menu)+"_lvl",0 );
info1=ini_read_real("form",string(menu)+"_prcnt"
,0);
info2=ini_read_real("form",string(menu)+"_pt",0)
;
info3=ini_read_real("form",string(menu)+"_gd",0)
;
info4=ini_read_real("form",string(menu)+"_sr",0)
;
info5=ini_read_real("form",string(menu)+"_be",0)
;
ini_close();
typing_string=string(info0);
name="";
};
};
};
if (menu=101)
{
if script_execute(scr_mouse,464,24,480,40,1)=1 or keyboard_check_pressed(vk_shift)
{
if room=rm_main
{
room_goto(rm_image);
};
menu+=1;
};
};
var idle;
idle=0;
if lastmx=mouse_x && lastmy=mouse_y
{
idle=1;
};
lastmx=mouse_x;
lastmy=mouse_y;
if menu=102 && idle=0
{
draw_sprite(spr_arrow2,0,320,32);
if script_execute(scr_mouse,312,24,328,40,1)=1 or keyboard_check_pressed(vk_control)
{
info0=0;
info1=0;
info2=0;
info3=0;
info4=0;
info5=0;
typing_string="";
selection=0;
lastarrow=0;
menu-=1;
name="";
if room=rm_image
{
room_goto(rm_main);
};
draw_set_font(-1);
};
};
/* Drawing inbetween menu */
if (menu>0) && (menu<101)
{
if name="" or name="null"
{
loading=1;
ini_open("save.ini");
name=ini_read_string("ng_users",string(menu),"nu ll");
ini_close();
if name="" or name="null"
{
menu=real(script_execute(scr_name,string(menu),l astarrow,update_number));
};
cut=string_pos(" :",name)+2;
name=string_delete(name,1,cut);
splash_set_caption("http://us.playstation.com/pu blictrophy/index.htm?onlinename="+string(name));
// open splash
if pop_up=1
{
splash_show_web("http://us.playstation.com/publi ctrophy/index.htm?onlinename="+string(name),0);
};
};
draw_set_color(c_gray);
draw_rectangle(60,38,100,58,true);
draw_rectangle(124,38,164,58,true);
draw_rectangle(188,38,228,58,true);
draw_rectangle(244,38,284,58,true);
draw_rectangle(308,38,348,58,true);
draw_rectangle(372,38,412,58,true);
draw_set_color(c_white);
draw_text(80,20,"LVL:");
if script_execute(scr_mouse,52,14,108,64,1)=1
{
selection=0;
typing_string=real(info0);
};
draw_text(80,42,info0);
draw_text(144,20,"%:");
if script_execute(scr_mouse,116,14,172,64,1)=1
{
selection=1;
typing_string=real(info1);
};
draw_text(144,42,info1);
draw_text(208,20,"PT:");
if script_execute(scr_mouse,180,14,236,64,1)=1
{
selection=2;
typing_string=real(info2);
};
draw_text(208,42,info2);
draw_text(264,20,"GD:");
if script_execute(scr_mouse,236,14,292,64,1)=1
{
selection=3;
typing_string=real(info3);
};
draw_text(264,42,info3);
draw_text(328,20,"SR:");
if script_execute(scr_mouse,300,14,356,64,1)=1
{
selection=4;
typing_string=real(info4);
};
draw_text(328,42,info4);
draw_text(392,20,"BE:");
if script_execute(scr_mouse,364,14,420,64,1)=1
{
selection=5;
typing_string=real(info5);
};
draw_text(392,42,info5);
draw_set_color(c_yellow);
if selection=0
{
draw_text(80,20,"LVL:");
draw_rectangle(60,38,100,58,true);
};
if selection=1
{
draw_text(144,20,"%:");
draw_rectangle(124,38,164,58,true);
};
if selection=2
{
draw_text(208,20,"PT:");
draw_rectangle(188,38,228,58,true);
};
if selection=3
{
draw_text(264,20,"GD:");
draw_rectangle(244,38,284,58,true);
};
if selection=4
{
draw_text(328,20,"SR:");
draw_rectangle(308,38,348,58,true);
};
if selection=5
{
draw_text(392,20,"BE:");
draw_rectangle(372,38,412,58,true);
};
draw_set_color(c_white);
// Getting name
if name="" or name="null"
{
if not menu=101 and not menu=0
{
menu=real(script_execute(scr_name,string(menu),l astarrow,update_number));
};
};
draw_text(240,0,name);
};
// Just incase
if (menu<1)
{
menu=0;
};
if (menu>101)
{
menu=102;
};
// Loading
if (fps<25) or (loading>0)
{
if menu<102
{
draw_sprite(spr_loading,image_index,464,0);
};
}
if (fps>24)
{
loading=0;
if selection=0
{
typing_string=string(info0);
};
if selection=1
{
typing_string=string(info1);
};
if selection=2
{
typing_string=string(info2);
};
if selection=3
{
typing_string=string(info3);
};
if selection=4
{
typing_string=string(info4);
};
if selection=5
{
typing_string=string(info5);
};
image_index=0;
};

There's also 15 or so scripts that get called upon in the code that I won't bother to include.


Yeah

2011-10-24 23:17:10 by 7794
Updated

NEW POST>

Turn your volume up!

And can someone explain why THE FUCK Agent 47 is murdering innocent people? That isn't how he rolls, he's a silent assassin. They better still give the player the choice to kill or knock out people out.

.
/* */


Was looking though my BBS posts...

2011-09-19 16:23:56 by 7794

Damn i was a huge gay cunt when i was 13.


NG PS3 LEADERBOARD

2011-09-06 23:24:40 by 7794

Do you have a PS3?
Do you have over 100 trophies?
Do you have over 400 posts?

Congratulations! Now get the fuck over to the video game forums and join the Official NG Trophy Leaderboard.

Updates are every Tuesday.

Yeah. If someone really reads this, i will be in awe.

In other news here is a random video:


She did it.

2011-06-07 15:16:37 by 7794

That smug little bitch.

She did it.